namespace Table.DataModel
{
    public class TableSceneMonster
    {
        /// <summary>
        ///触发点怪物ID
        /// </summary>
        public int monsterId;
        /// <summary>
        ///等级
        /// </summary>
        public int level;
        /// <summary>
        ///外形ID
        /// </summary>
        public int modelId;
        /// <summary>
        ///怪物名字
        /// </summary>
        public string name;
        /// <summary>
        ///怪物出生方向X
        /// </summary>
        public double directionX;
        /// <summary>
        ///怪物出生方向Z
        /// </summary>
        public double directionZ;
        /// <summary>
        ///巡逻范围 (出生点X半径内巡逻)
        /// </summary>
        public double patrolRange;
        /// <summary>
        ///警戒范围 (距离怪物X码的距离会被发现)
        /// </summary>
        public double warnRange;
        /// <summary>
        ///追击范围 (追击锁定目标距离出生点的距离)
        /// </summary>
        public double pursueRange;
        /// <summary>
        ///怪物友好度 (1主动攻击 2被动攻击)
        /// </summary>
        public int friendly;
        /// <summary>
        ///战斗内怪物(组id,权重;)
        /// </summary>
        public string enemys;
        /// <summary>
        ///是否是任务怪
        /// </summary>
        public int isTaskMonster;
        /// <summary>
        ///点击事件(对应SceneEvent表)
        /// </summary>
        public string clickEvent;
        /// <summary>
        ///点击事件参数
        /// </summary>
        public string eventArgs;
    }
}
